Quick Setting Notes

-In ancient times the gods of good fought the god of evil, in the mortal plane, with there mortal followers in tow. This battle (called the battle of Deismaar), was fought to a stand still and the gods of good sacrificed themselves to destroy the god of evil (they died). The resulting explosion of divine essence washed over all who were there, those closest to the gods (their biggest champions) absorbed so much power they became the new gods. The rest present on the field of battle, were transformed into “blooded scions”, people with great powers (the strength of which was pretty much determined by how close they were to the god-boom).
-The god of evil (Azrai, the shadow), was not destroyed. Though his not even sentient essence was sent to the spirit realm where over the millennia he has healed and corrupted the spirit realm into the shadow world in the process.
-There was a big empire that spanned the whole continent long ago, that eventually fell, breaking the land into the warring nations seen today.
-Elves typically Hate (with a capitol H) humans, they used to inhabit all of the continent (above ground, dwarves had the underground), but when the humans came the elves initial friendships were eventually betrayed. Wars have been fought back and forth, with the elves being push back into the forests. So there’s a lot of bad blood between them.
-Certain beings tainted by the bloodline of Azrai have undergone transformations, twisting their beings into monstrous abominations known as the awnsheghlien (aun-SHEY-lin) or “blood of darkness” in the elven language. They have names like “the” spider, “the” kraken, and “the” gorgon. The gorgon being the most powerful creature known in the world, he was once the half brother of the guy that founded the ancient empire as well as the chief deity (the new one), and fought for Azrai at the battle of Deismar. There is a "good guy version of this called ersheghlien (er-SHEY-lin, blood of light), but as the good guys have more control over whether or not this transformation happens few choose to let go of their humanity.
-One of the big thing about this setting is the use of Domain rules, basically ruling a kingdom. I would like the campaign to make use of them, having a plot that the group would eventually come to rule a kingdom. There are many things for people to do in the Domain rules more the just being the regent, there are other positions of political power that others can take for instance so it wouldn’t be “oh now you’re king, and we gotta do every thing you say” (not that any of you would do that anyway).
-I am increasing the scale of the world. I kinda want to keep the number of kingdoms lower but still have you guys able to get around and visit exotic locales, like one kingdom over instead of four or five kingdoms over. So basically anytime you look at one of the official kingdom maps or regional maps or whatever, multiply its scale by 4.

Quick Setting Notes

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